Hide Rig Utility Nodes


#1

I was taking a look under the hood of the advanced skeleton rig, and I noticed that when I open the hypershade and switch my tab to utilities, I don’t see any of the utility nodes used in the rig. I want to implement this into a rig I’ve built. Anyone know the process of hiding nodes from the utilities window?


#2

I believe the command you are looking for is

//MEL
createNode blendColors

if you use the hyperShade I believe it will fire off a
shadingNode blendColors -asUtility


#3

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