Hero-modeling


#41

OK … just to give you a little ease or piece of mind, I think this is one of the finer models of our hero. Good job so far.

Right now I’d say that the only thing to fix are his feet. They look a bit too boxy or flat on the top. They also are not shaped like feet. Meaning that they can also be interchanged between legs. They should be larger in width at the front and have an inner arch.

I’d like to see a front view of his arms, they seem to be too defined in the elbow area, but it’s hard to tell from these views.

Minor things to work on a bit:

  1. calf muscles too pronounced
  2. neck could be thicker
  3. seam between yellow and purple on his pectorials (near the armpit) is wavey.

#42

Awesome, thank you Kirt. I will incorporate your critique into the model. I’m just used to checking in with clients at different stages of a project so I’m more comfortable knowing I’m creating what you want to meet your specifications when you tell me what is right and wrong. I’ll straighten the edge between the gold and purple for a smoother curve as well as emphasizing the structure of the feet more. Thanks again for the feedback.

Kenn

>edit<
Here is a quick update with some work done on what you mentioned. I’ll have better shots for the feet later.


>/edit<[


#43

I think legs are a little short & small, acording to the sketch. & then the arms seems will be short too, just a little.
:thumbsup:


#44

Gotcha, now that I look at it I see what you mean. I guess I was subliminally doing the “Johnny Bravo” body proportions to him. I’ll address that with the other elements.
I just need to do a FX animatic for the studio to pitch to a client then after that I can work on it.

Kenn


#45

Alright this is going to be a big posting as far as images. None of these images are renders; just screenshots of the OpenGL. The hands are done and the proportions have been tweaked: the legs, feet, neck, etc.
I’ll start the misc elements after resolving any major issues from this. I’ll need feed back on how this looks since I’ve changed so much at one time.
The geometry on the knuckles of the hand are to help square off the knuckles in deformation when they are curled. I’m not really pleased with the way the geometry of the fingernails went but they can be cleaned up once it’s imported into maya. The hand was also joined to the arm to create one mesh under the cuff (which is seperate) as well.

Well that’s it, now to start putting in all of the image links…






#46






#47




Hope this carries the vision that was hoped for…

Kenn :wip:


#48

Kirt, I think our big blue cat is close to finalize the Hero model … just put your final guidance :wink: :thumbsup:
[imo] still legs & feet should be a little fatter [/imo]
good job Kenn


#49

I will come back to this in a bit. Just letting you know that I’ve seen it. I’m kinda’ busy this morning with the Expose’ book.


#50

This is great…:bounce:
I agree with Ila, the legs do need to be a little fater. And there is something with the left ankel is not as the right.

Nice job Cougar.


#51

Actually everything except the hair was just mirrored from the right to the left side. Thanks for posting a reply Kirt, I’ll wait until you get an opportunity to respond.

Kenn


#52

OK … pictures are worth a thousand words. So I did some manipulations and scribbled notes all over one of your images. My primary concern is that he’s looking a little too much ‘anatomically correct’ for a toon.

I skrunched him up pretty good so he doesn’t appear to be 7 feet tall and added more bulk in a lot of areas. Notice the added wieght around the ribs and less definition on the arms.

If you put my image and your image on separate layers in photoshop and toggle between the two, you can see most of the changes pretty easily.

His feet still are a problem. I’ve added a few scribbles so that you can see what the geometry should be like.

Then … of course, he still needs his accesories. :smiley:


#53

On second thought … let’s try him with thinner legs first and see how that looks. My earliest sketches of this guy (that you’ve haven’t seen) are very top heavy. Almost built like Earthworm Jim.

If it doesn’t look right, then we’ll beef his legs back up. :smiley:


#54

Awesome Kirt! I’ll get to it and drop a pic back up to let you know what I’ve done. The feet were done on the last change although I didn’t show it very clearly.

Thanks for the doodle as well. I’m visual and that gives me a great reference to follow!

Kenn :wip:

<edit>
Here’s an update to your spec as far as body proportions and detail level. I also tweaked the feet more. I kept the head as is since its exactly to the reference drawings for the head. If you want it changed as well just give the word even if its shortening the neck. Once the big stuff is out of the way the little things’ll be nothing.


#55

Looks good. :thumbsup:

Let’s see those feet again. Then I think your good to go on the little details and accessories.


#56

Here you go Kirt. Let me know if you need it in a different view/perspective. Getting ready to go get the kids for the weekend. If you have any misc sketches for the minor elements and stuff that would be great. I guess I also need to fit the holster to the gun as well. Is there a resource file for the gun yet? If not I guess the geometry can be tweaked later in the rigging process when they set that up.


Kenn :wip:


#57

Alright, here is a detail update. Kirt if you could just take these pics and sketch on them with your wacom for modifications and additions you’d like, especially the utility belt. Here they are, there are 9 in all in 2 posts…




…next post…


#58

…continuance…




I didn’t see any further posts regarding his weapon so I just guessimated the holster. Open to feedback!

Kenn :wip:


#59

:wip: superb!
[according to kirt’s rotoscoping, legs should be fater! :p]


#60

Originally posted by Kirt
[B]On second thought … let’s try him with thinner legs first and see how that looks. My earliest sketches of this guy (that you’ve haven’t seen) are very top heavy. Almost built like Earthworm Jim.

If it doesn’t look right, then we’ll beef his legs back up. :smiley: [/B]

I was going by Kirt’s last comment on the matter…