Hero-modeling


#21

Hey Blue I like that, its really nice. How far r u in to the model?


#22

Need to do the hands, feet, minor armor elements, eyes, mouth and hair.


#23

Hey thats great so it wont be to long now, I can’t wait.
And what about the blenshapes?


#24

I’m working in LW so all I’m going to do is create the geometry and export it out of Layout as an Kaydara FBX.


#25

The head looks much better now. Good job!

Kinda hard to picture him with hair so overall it’s hard to say he’s good as is. I think the only thing that looks out of place to me is the cleft in his upper lip. I think you can greatly reduce that or eliminate it completely. Waiting for your next update …


#26

Website back up, higher resolution images–> still need to know about the hair, eyes and etc. from the earlier post…


#27

Eyes should be double sphered so that the specular reflection reacts properly to the lighting. I noticed on Ila’s model that he painted the spec reflection on the iris texture - this will be changed before we go to final renders.

The heroes hair should probably be done with soft dynamics on poly forms. His ponytail will obviously move around when he’s running and jumping and I’d like to see the top hair react as well. The sides and back portions of his hair will remain stiff since it’s shortest in these areas.

The teeth are probably going to be the toughest decision. I draw my characters with individual teeth sometime and single bands on others. I don’t know which I prefer better. I think on close ups it’s better to see individual teeth, but on long shots a single band is better. Ila’s model really simplified it by putting in a broken band of uppers and nothing on the bottom. It works well with that character. Try a single band with this character and if I don’t like it, we can always change it to individual teeth.


#28

Roger Wilco, over and out…updates soon.

Kenn :wip:


#29

I’ve had RL and work taking me away from working on this lately. I’m going to make an effort to sit down tonight and pull some more detail out of him. I won’t take that much time at all to finish him, its only a matter of getting it to do it. I hope everyone had a good Easter and an awesome Spring.

Kenn


#30

Yaaaeeeiiiiii almost ready for rigging.

I can’t wait.
:drool: :drool:


#31

Sorry I haven’t posted any progress, my computer system went down about a week and a half ago. I’m behind on my contract work as well as this. After a long process I’m back up and running again as of yesterday evening. I hope to have some time this weekend to get some work done.

Kenn


#32

Alright after a long time dealing with work and other things, I’m back with some updates. I’ve promised Ila some progress by the end of the month. Here is the hair done tonight. The model is currently in LW but will be pulled over to Maya 4.5 and the geometry cleaned up in sub-d’s (part of the reason I have been busy … learning Maya for the studio).

Kenn :wip:





#33

Hi Kenn, that’s very pretty & clean :smiley: thanx a lot man.


#34

Here’s an update with the teeth we talked about Kirt. Let me know if the banded teeth will work. He also has eyeballs in his head. I’ll start on the rest of him, the hands and feet later as well as misc details.

Kenn :wip:


#35

I was originally going to say that the hair needs to come to more of a point, but after looking at it again this afternoon I think it’s fine the way it is. He’s got a real friendly appearance which is good! :thumbsup:

The banded teeth will work fine. Keep on going, he’s looking really good now.


#36

Thank you Kirt, I’m really glad you like him, his friendliness comes from your concept sketches. Here are his shoes and if you look I’ve redone the cuffs on his arms. The next step is hands and misc details.




Kenn :wip:


#37

I think that the feet are to small, a little unproportional to the rest of the body.


#38

Kirt, feedback on time invested would be appreciated. I need to know if you approve or disapprove of the work done. I want to be able to correct as I go and not redo everything at once later on in the process. Thanks.

Kenn


#39

IF you ask me, I say everything is OK. :wink: keep it up Kenn … :buttrock:


#40

Cool, thanks for the timely response. I have my kids on weekends so my time is limited to work until after they’re asleep. That is if they haven’t worn me out too much! (They are 3 & 4 yrs old.)
Later,
Kenn