Hero-modeling


#1

Here’s a quick update of the body. Let me know if this is looking right. I wasn’t sure of the color scheme so I based it on the first sketch and the color pallete. :smiley:
I’ll start on the hands and feet then the head next.

Kenn :wip:


#2

sweet someone finally started the hero.

looks good man. but I ain’t kirt


#3

I think it looks good too… but then again lets see the hard critique from “Tha director” hthe :smiley: :smiley:


#4

Wha?? … I’m getting a reputation as a hard nose already? :surprised

Bleah … I give my opinion anyway :smiley:

Things that need adjusting to make it more cartoon like:

  1. shorten the legs about 25% and thicken up the calves.
  2. shorten the torso.
  3. expand the rib cage more
  4. forearms s/b thick, a cross section would almost be circular
  5. arms may need length, depending on changes to torso
  6. I’m not sure that you need to model the Earth and Moon graphic on his chest. We can add that with a texture.

#5

Originally posted by Kirt
[B]Wha?? … I’m getting a reputation as a hard nose already? :surprised

Nah… i’m just pulling your chain hehe :smiley: :smiley: :smiley:

BTW: how do you want the model ?


#6

Alright here’s another update. :buttrock:
I modified as you directed, let me know if I need to push it more. I’ve also started on roughing out the head and getting the geometry in there to get some good expressions out of him. Okay, to me it looks way off but close…I keep tweaking but I’m chasing my tail…hehe…all I have is the concept sketch for his head. I know he’s going to be a main character with alot of close up shots to his face so I want to be sure to get it right with the geometry right so it can carry his scenes.

*Even if you could give me a rough schematic 3-view of just his face it would help me get him nailed down. This is alot of fun to work on, looking toward moving forward with him.

Kenn :wip:


#7

make dem eyes bigga sonny boy. thats what I have to say.


#8

make the eyes bigger, and I’d scale the legs bigger until it looks more…rightly-proportional…

but, I’m no expert, and it looks great as is, though not like the sketch…hehe…

but did I mention I’m not an expert?


#9

WHOA! Big head! Hehehehe

You’re close to 3 heads high with this character. Try it at about 5 1/2 heads high. Maybe just put a proxy sphere in there until I can get you some detail shots of the head. That doesn’t look much like my guy at all.

I think you need to bring the bottom of the ribcage up so there is more room for the abs. They kinda dissappeared since the first image. And the legs looks like they got scaled in all directions rather just in the Y-axis.

The arms look much better though. :thumbsup:


#10

Cool, will do. I’ll get the rest going while I wait on more info for the head/face. What about the color scheme? I also have someone willing to rig it once its finished who does awesome work. I’ll post an update soon on the rest of his progress.

Kenn :wip:


#11

just subscribing! :thumbsup: keep it up BigCat!


#12

OH,…oh!
I just want to say maybe we will have some toruble with those nurbs in future!
curves are not interchangeable between apps & converting it to low polygon model will cause problems in some details & to high poly causes slowness in animating. another problem is LW’s triangular polygons when exports to poly ! would you do a test for this matter before you continue?


#13

I can post a FBX file of the model if you want from layout or I can save it as a DXF or object. The cool thing with FBX is materials, rigging, morphs and even choreography can be exported. Kaydara has plug-ins for LW and MAYA. I don’t know how well they translate over from one to the other, if anyone has any idea please post what you know.

Kenn :wip:


#14

Posted ortho views of his head. Hope that helps.


#15

Thanks Kirt for squeezing it in. I know how hard it is to fit everything of life and the projects in as well.

Kenn :wip:


#16

I apologize for not getting a chance to get some work done on this for the past week. I took some time this afternoon and did the head. CHeck out the geometry and tell me if you need anything there that isn’t currently there. I still need to model the hair, put eyes in his head, then do the teeth and tongue. Do you want single sphere eyes or double with one clear gloss? I’m going to experiment around with the hair a bit. What part do you want to animate and to what extent? Do you want fully articulated teeth or just a broad “Pixar” band of pink & white?

Alright with out further adieu…



Da Big Blue Cat a.k.a. Kenn :wip:


#17

Very nice, BlueCougar, very nice.

Poco

PS: In case I forgot, VERY nice :buttrock:


#18

wow, really he is coming along very nice. good job, i should say.:beer:


#19

I think your images are broken kenn.

i didn’t get to see them


#20

I’m changing web hosts for my site and we’re having difficulty with it pointing to the correct name server. Hopefully it will be resolved within a day or so. Here is an attatchment of the progress to look at until then.

Kenn :wip: