i’m trying to make a simple “tornado man” animation where every limb is made up of a mini-tornado…
i’ve had good results with just PArray and some spacewarps(vortex)…
the problem arises when i begin animating the biped… the particles keep reacting to the biped’s momentum/motion… is there a way to “bake-in” a particle system’s animation? and make the particles(particle group) independent of the biped’s motion? (NOTE: i grouped the particles and the spacewarps together…then linked the group to the biped limb.)
right now my only work-aropund to the problem is to animate the biped slowly… but speeding it up in AE would result in sped up particles…
thanks guys! 