Ive been working with Max since, well almost the DOS days, and I know Particle Flow came out around version 7. Im ashamed to say, I havent really done much with Particle flow other than the odd water fall (from a distance), and I usually just go back to the old PArray and Snow if I can get away with it
Up to now I’ve not had to do much in the way of effects, but that’s about to change.
Now Im working on a potential project where I would need to develop *highly realistic* rocket and missile engines with plumes of fire, sparks,smoke, etc. and Im needing to get more up-to-speed with Particle flow. Does anyone have any general suggestions about:
01. tutorials, videos (preferred) or books that specifically relate to rockets and smoke effects
02. suggestions on whether or not I need other plugins like FumeFX or Krakatoa to do the job right
03. recommended workflows for integrating these effects into animated scenes
I hate to put up such broad questions, but the more I research about Particle Flow and related plugins, the more confused I get. So at the risk of sounding like a noob, help?!
Thanks!
Joel
