Hi all I’m trying to extract a normal map in mudbox and have managed (with help from other posters) to stop edge bleeding crash but I am now getting very jagged normals around the seams of my UVW unwrap. (Looks a mess due to all the colours being in a very small space)
Link to image http://finofashark.deviantart.com/art/normals-broken-161048511
I unwrapped in max using the pelt tool and no faces or certices overlap with any others
Can anyone help with this problem