Hello, the texture of my mesh looks different from the reference I’m using. The reference has a dull, noisy, kinda slightly coarse texture but my mesh looks more glassy and shiny I didn’t apply any material like blinn or lambert. The problem become more conspicuous when I paint the skin.
Please how can I give it that dull, slightly noisy texture?
Here’s the picture of the 2 differences… not too clear though but I hope you’d get the problem.