Hello all,
I am trying to make a glass shader with the help of the Blinn Material.
I have 2 doubts and it is really driving me crazy.
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I have a lamp and I have placed a point light inside the lamp. For the lamp glass, I am using the Blinn Material with refractions and I am using a ramp for transparency to get a Fresnel effect but the ramp now is blocking all the light. What should I do so the light can pass through?
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I want to make my lamp look a little weathered so that it looks like it has cracks and dust on it. What can I do to add that effect without using a layered shader. Is there anything I can do.
Appreciate your help. Thanks a lot.
Sid
