Help with Fur Patterns? (& Re-Topology)


#1

Ok, So I only started using Blender 2 days ago, and I may be in way over my head.

The reason I started using blender was because I started using Sculptris. Anytime I tried to export my sculptris models into 3ds there would be an error (I imagine because of all the trieangles >.>).

THEN I discovered particles, which is very cool.

I started testing particle fur and Im having a few problems. The version of Blender I am using is 2.58.

First problem I am having is when I create a particle system, the fur seems to be patchy. Some portions of the model have fur, and some don’t. Meaning It isn’t evenly placing the particles on the model, even when I have it set to 1000. I do have a theory for this. I think (becuase i was just testing) that this may be caused by the fact, I exported this directly from Sculptris, and the triangles are denser in some area than in others. (I didn’t bother to lower the resolution a bit before exporting, its around 100k triangles I think).

If this is the case, how do you retopo in blender? Does anyone have any good link for this? Keep in mind I am a complete newbie to Blender, and even in 3ds I never retopo’ed anything (always tried to pay close attention to topo to begin with). So maybe tutorials that cater to people who are new to retopo and/or blender.

2nd, Once I get the fur evenly distributed, I’d really like to easily apply a fur pattern to the particles(ya know like, say, a raccoon or something).

I did find this tutorial http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Furry and that is exactly what I want to do, but this was created in an older version of Blender, and apparently they overhauled the UI in 2.5. So I can’t find some of these options in 2.5, are they even the same, would this be done a different way now?

I’d be more than happy to show someone the mesh I am working with if someone would like a better idea of what I am working with. Let me know if you need examples of some of my troubles.


#2

Hi watch this fur tutorial it is with the new UI so it would be easier to follow and understand
http://www.blendercookie.com/2010/04/09/creating-fur-with-the-particle-system/

Blendercookie has a lot of free tutorials and they are all of good quality, so just search around there
and you will find useful tutorials ( about re-topo aswell,) that are good for someone new to blender as well as old :wink: … anyway here is a re-topo video I personally like though, since you are new, you have to pay close attention the first minutes so you don’t get lost when he sets up the mesh to be re-topologised.

http://www.youtube.com/watch?v=icqPZnD_3lA


#3

I’ve already watched the fur tutorial, several times in fact. I was just hoping to not have to paint the pattern in vertex groups, and finding any easier way to do it.

As far as the retopology tutorial, the link was very helpful, thank you. Now to find so help with the best way to build topology on an animal.


#4

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