Hello. I have sculpted hair details in ZBrush and exported it as a displacement map that I want to use on my model in Maya.
But it doesn’t look right and I dont know why.
Both scalp and buns are in Div Level 5 (highest is 7). This is how it looks like in ZBrush:
And this is how it looks like in Maya:
Why is this? the details look crooked and thinner… How can I fix this? I’m using Arnold btw.
Thanks!