Help with displacement map in Maya? Looks different than in ZBrush


#1

Hello. I have sculpted hair details in ZBrush and exported it as a displacement map that I want to use on my model in Maya.
But it doesn’t look right and I dont know why.

Both scalp and buns are in Div Level 5 (highest is 7). This is how it looks like in ZBrush:

And this is how it looks like in Maya:

Why is this? the details look crooked and thinner… How can I fix this? I’m using Arnold btw.

Thanks!