Hi!
English is not my native language, so please, excuse me for
grammatical errors and poor phrases.
I’m trying some experiments with renderman engines modifying the famous
Pharr skin shader:
http://www.dedalo-3d.com/index.php?filename=SXCOL/docs/archive/05-05-15_ss_scattering_renderman.html
As you seen in the last image in the page above, when I use the shader,
it, of course, is applyed on all mesh, so the model has skin eyelashes,
skin eyes, skin teeth, skin nails, skin tongue etc…
A way to fix this is export the mesh as differents pieces, and assign a
different shader to each piece. But I think this is a brutal way…
Besides, splitting the mesh in two parts, and rendering as subsurface, should return some problems in cut zones, that will be rounded…
Do you know some tricks?
thanks, Manuel