Help texturing a F1


#1

Hi all, I’m new to this forum :wavey:

While I am quite practice in photoshop, I am a noob in 3D applications, and for that matter I experienced some problems in texturing a car.
The car is a .3ds import (in blender) of a rFactor mod; the car has been modeled in several objects like front wing, posterior wing, etc. The texture has been saved as .DDS file.

How do I have to proceed to modify the texture? It’s too difficult to paint over the .DDS file and watch every time at the 3D model rendered to “find” witch part of the car you edited
The .DDS is really complicated as they UV mapped the 3D in a scattered way as you can see from this picture:


#2

You could go two ways:

Bring your model into a program like mudbox or zbrush and paint directly on the surface, however then you need the additional software, and dont have the familiar, or as good of tools as in photoshop.

-or-

Render out a UVW template from your 3D application, and bring that into photoshop, it will look like a bunch of lines, that will help you understand what areas are which on the model, and give you a template to texture in.


#3

I followed this way.
There is only one problem
I can get a useful wings and driver template, but I am missing a good body template; probably as it’s too complex in the 3D.

As you can see, there are a lot of vertices unwrapped in wrong places
It’s strange

There’s only a template from the low polygons object, where the vertices are all at the right place BUT as it’s a low pol. mesh, you can’t paint the parts with precision.

A way to fix that could be: to bring the 2 templates in photoshop, then put the high pol above the low pol layer, and again reducing the opacity of the first layer, erasing all the “crazy” lines from the first template.

EDIT: I’ve found the problem. The mesh has a lot of vertices regarding the interior of the car. I’ve solved it by hiding the “strange” lines directly in the UV editor, then exporting the layout cleaned.


#4

Glad it all worked out, Good Luck!


#5

thank you for your help :slight_smile:


#6

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