Hi all, I’m new to this forum :wavey:
While I am quite practice in photoshop, I am a noob in 3D applications, and for that matter I experienced some problems in texturing a car.
The car is a .3ds import (in blender) of a rFactor mod; the car has been modeled in several objects like front wing, posterior wing, etc. The texture has been saved as .DDS file.
How do I have to proceed to modify the texture? It’s too difficult to paint over the .DDS file and watch every time at the 3D model rendered to “find” witch part of the car you edited
The .DDS is really complicated as they UV mapped the 3D in a scattered way as you can see from this picture:


