Help reusing skeleton & rigging in maya 2012


#1

I’ve got a completely skinned, rigged, and skeleton character in an fbx file. I need to reuse these items for a new mesh/character. I can go through and move a copy of all the joints & rigging to align with the new mesh/character. However, something doesn’t seem to work right and i’m hoping it’s something simple that i’m missing because i’m new to working with maya &characters. I notice that after i smooth bind the skeleton to the mesh and try to use the character (if i moved any bones or rigging for the original character), it crumples up into a pile of weird angles/shapes. If i don’t move a single joint, it looks fine but doesn’t control the right parts of the mesh, etc because the alignment is a bit off. I do notice that the original character when i click the play button in maya stays still/looks fine. However, when i do it on the new character (only after moving at least one joint/ctrl), the character does the crumple effect in maya too (with the play button). I assumed it was some animations & tried to delete everything on all bones, but it doesn’t seem to fix it.

Any thoughts on what i might be missing or doing wrong?

Thanks in advance for your help - i’ve been staring at this for two weeks & have no answers yet…


#2

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