Hello All,
I’m trying to create a glitter shader that based on what angle you view it from will show you a different colors. In the past I have created prismatic foil shaders by creating a ramp texture with sampler info facing ratio connected to it and then plugged into the specular channel of the shader. I am now struggling to create a similar effect but connecting it to a glitter effect. When viewed in a neutral environment, the foil is gold, but if bent or viewed from a different angle, each flake reflects a different color. I’m attaching an photograph of the actual material I am trying to create.
Neutral Image:
http://www.flickr.com/photos/86768024@N07/8167652391/
Prismatic Image:
http://www.flickr.com/photos/86768024@N07/8167681962/
Any help would be greatly appreciated.
Thanks!
mjr3d