Hi all!
I’m really hoping someone can help me. I’m rigging a braid for my character, using Maya and an IK spline.
I’ve created the joints and parented the root to my headjoint so the braid will move with the rest of the rig.
I then created a cv curve starting at the second joint of my braid and ending at the last joint. I selected the “ik spline handle tool” , selected my second joint, my last joint and finally my cv curve. ( the “auto parent curve” and “root on curve” options were on)
I selected my cv curve and in the “edit curves” dropdown menu I chose “selection” and then “cluster curve”. This created a cluster for each of the cv’s on my curve.
Next I created some nurbs circles to act as control objects. I positioned each over the cluster I wanted it to control and hit “freeze transformations” on the circles. I then went into the connection editor and linked the circle and cluster so that the circle will drive the cluster’s translation.
Ok so far so good - now the problem . My circles control the braid quite nicely , however when I rotate the head, the joints and curve move, but the clusters and circles stay behind. I’m not sure how to parent these into the hierarchy without causing double transformations or freak outs. The clusters are all set to “relative” and parenting those to the root of the braid works. But then the circles get left behind…
I’ve tried so many different parenting and constraint combinations my head hurts…Any advice would be greatly appreciated.
Thanks a bunch!
