Hi all,
im into game developing, me as animator, with game engine based on directX 8.
When we export our animation in X-files (from 3dsMax 6 with panda directX exporter) and see them individually in mesh-viewer or renderer, its coming fine. But the very moment we add/append them(all animation) in one file (direct X file) and play them, its looks crazy, the weapons (or whatever the character carrying,) moved form its original point to some other point in space, but it still linked with the limb.
I think, as we are linking and de-linking (link-constraint) the weapon in various stage of animation(in max), as to give individual animation to the weapons, but its carrying the same link point in the next file, regardless of its original position. Suppose we animated the bow moving forward in one file and it has to stay static, held in hand, in the next file. but what we see is, its linked to the limb (we can see its inherited motion of limb) but the animation is playing in some other point which may be position of the weapon in our previous file.
can anybody knows how to solve it out.
i know something has to be done through codes, but we are not able to find the point where the problem is.
urgent help needed!
– debashish