Hi,
I’m quite new to anything concerning Maya and rigging. I want to use existing characters I have from rocketbox libraries in combination with faceshift. I hope to livestream animation from faceshift to MotionBuilder and record + display the animated character in MotionBuilder.
For the characters I want to use existing characters from our selection. I wanted to ask if there is a possible workflow to create and integrate blendshapes from prerigged characters. The characters have a full non split mesh. I want to create facial blendshapes. Some of the blendshapes i need are provided by animations coming with the characters, that are joint driven. But not all necessary shapes are covered so i need to create some for myself.
Now I also have the problem, that i would like to reuse all the blendshapes with different characters (about 10 male, 10 female each) that have the same sceleton (at least one for every gender).
I’m struggeling on how to start most efficiently, as all blendshape videos i saw so far were not bone driven. Does this matter / are there differences ?
Is it possible to create blendshapes with 1 character (mesh + sceleton) and then transfer another characters mesh to the same sceleton & blendshapes ?
Really struggeling to find a correct way here.