Hello 
I have some trouble with a motion path. I have a locator1 and a curvy path, the locator1 is motionpathed on the curve, with follow mode, World Up Type = Vector 0-1-0, Front = Z and Up = Y.
Then, I have a locator2 that is ParentConstrained to the locator1, with All Transforms but only side Rotate ( Y ).
The problem is that, when the path become curvy, the locator1 stays on the path nicely, but the locator2 flips.
Here are some screenshots to help you visualize the monster. Locator1 = on the curve, Locator2 = pink one

Then, I move in the time a little bit, so the Locator1 can move forward:

Is there a way to fix this problem? I know there is the Twists options on the MP, but they do not really help and I don’t want to take hours to key this parameters.
EDIT: After some deep research, the problem is that the Locator1 is gimballed the messy way. When I bake the animation and open the GraphEditor:

Is there a way to fix this without destroying everything ?
Thank you very much !

