Hi! I have been looking for a way to make the grass in the picture here:
Mario Image
But I can’t wrap my head around how they did it, if they didn’t model the whole thing, sew the UVs together and painted from there. But I don’t think that’s how they did it.
There is a pattern in the edges of the grass, which means they used a short model, copied it and wrapped it around the dirt columns.
But this is where I get lost, because the material/texture on top blends seamlessly into the 2 models, with no visible seams.
Lets say the top grass is just a perfect square plane, with the UV of one. That would be easy to lay the texture across.
But the edge model would not have perfect square UV’s and there would be many visible seams, when it bends around the dirt column.
I know they blended the materials together, but I don’t know how they blend between 2 different models with 2 different UVs.
Do they apply the texture to the models, not based on the UVs, but on some sort of World Space mode?
I have made an image in photoshop (badly) to visualize it more:
Visual Image
Can anyone help me solve this?
Feel free to look up other pictures from Super Mario 3D World to get another view of the grass