Help me ! High poly to Low poly workflow with Zbrush


#1

Hello everyone.

I need some of your help who using Zbrush . I am creating a character for game . In the past , I used to create from low poly > UV unwraping > texture painting > rigging > animating.

But this is first time I create from high poly model, so I don’t know exactly the workflow from high poly model to low poly model that will be used for game ( By using zbrush ).

I have finished sculpting high poly model by Zbrush , and I have finish retopology model by using Topogun program to get low poly model . :surprised

I decide to paint texture on High poly model by using Poly Paint in Zbrush.

The problem is that I don’t know how to bake normal map , texture map …etc… from high poly model to low poly model correctly (by using Zbrush). Please help me , thank you so much! :applause:

One more thing , my High poly model and Low poly model are different objects , will be import to Zbrush , and of course the Low poly model has UV map already :shrug:

Thank you so much!