Hi! First time posting here, but I really need some help with UV’s.
I’m working with complex amorphous meshes (lots of polys) based on wrapping objects with a cloth and then texturing the mesh in Substance. The thing is, no matter how it try to do it, when unwrapping the mesh for UV mapping, I always get radically different UV’s sizes which then, when working in Substance, result in different scaled regions when applying textures. Is there a way to get more evenly sized UV’s in C4d? Thank you! Apologies for any errors in 3d terminologies, sadly, I’m not a 3d artist ( I admire you guys so much).
Attached is a screenshot of the UV’s in C4d (site doesn’t let me upload more than one image).