Onouris is correct - Maya’s NURBS are pretty much just for simple modeling and animation. They are what they are, and haven’t been updated or worked on in over a decade, as far as I know.
So here’s how you’d do it in Rhino - and I’ll send you the mesh if it will help, just message me your email if you are still stuck on this.
- Create curves
- Select curves, then type “PlanarSurf”
- Bam! Planar Surface
- Select surface, type “Mesh”
- Bam! Meshed surface (triangles, in this case)


I don’t mind sending you this one of course, but if you plan on using NURBS to model a lot in the future, you should definitely check out Rhino 3D. I actually do 98% of my arch/viz modeling in Rhino, and only a few weird organic surfaces (such as funky, stylized sink faucets or light fixtures) in Maya with polygons. Of course, sometimes polys are better and/or faster too, so it just depends on what you need to do.
Hope this helps or something. I know suggesting yet another piece of software isn’t ideal, but Maya’s NURBS are severely limited and you might get stuck a lot trying to make them work for modeling.