Help!just don´t get it..exporting,baking textures?


#1

Hi!
I have been trying to bake out simple diffuse color,but when I try it mostly just renders white color and not the colors I´ve been painting…I did get it right a couple of times,but I must be missing some elementary stuff here…cause I can´t get on track on how to bake the textures…

Any hints on what I am missing ?..probably im not selecting something properly…but I can´t see where …or is there a good tutorial showing it properly somewhere?

Phamarus.


#2

Hello Phamarus

Bake your diffuse colour by:

  • make new blank image texture and place at the top of your Shader tree
  • set it’s mode to diffuse colour
  • choose an UV-map for it to use (have to have UV)
  • make sure the thing you are baking from is set to diffuse colour so you will bake just that
  • right click your blank image texture and choose bake

Here’s the same from Modo Help, though I found it a bit confusing:
“Bake texture
This command is triggered by RMB clicking on an Image Texture layer in the Shader Tree. The texture must use a UV map. The texture baking will render through the UV map down across all other texture layers below the image in the Shader Tree that are set to the same Effect. For instance, if the Image layer is set to Diffuse Color, all material and texture layers beneath the image in the Shader Tree set to Diffuse Color will be consolidated into the baked texture.”

I had to watch DetailPaint-Bake02.mov from Modo tutorial videos (3Dpaint-folder) to really get it.

I hope that helped. Have fun baking!

  • Sleepy

#3

Hi,

I’ve something VERY GOOD, try watch this two tutorials, they’ll explain everything to you:

Ambient 01
Ambient 02

and rest of this page i also COOL…

NULL institute

MODO RULEZ ! :scream:


#4

Thanks for trying to help me out guys…
I figured it out what I was doing wrong.,since I wanted just to export out the painted texture.
It just needed two image textures…and I was trying to just bake out directly from the texture that I was painting on…so correctly first add a blank image texture and paint what ever is needed…and then add a blank image texture and place that on top at the shader tree and bake out from there…
simple and silly when we know it…but otherwise not so easy perhaps…the documentation of this is a bit confusing.

Phamarus.


#5

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