Hello Phamarus
Bake your diffuse colour by:
- make new blank image texture and place at the top of your Shader tree
- set it’s mode to diffuse colour
- choose an UV-map for it to use (have to have UV)
- make sure the thing you are baking from is set to diffuse colour so you will bake just that
- right click your blank image texture and choose bake
Here’s the same from Modo Help, though I found it a bit confusing:
“Bake texture
This command is triggered by RMB clicking on an Image Texture layer in the Shader Tree. The texture must use a UV map. The texture baking will render through the UV map down across all other texture layers below the image in the Shader Tree that are set to the same Effect. For instance, if the Image layer is set to Diffuse Color, all material and texture layers beneath the image in the Shader Tree set to Diffuse Color will be consolidated into the baked texture.”
I had to watch DetailPaint-Bake02.mov from Modo tutorial videos (3Dpaint-folder) to really get it.
I hope that helped. Have fun baking!