Help, Joint does not follow parent, Maya


Hi guys, I need help. I followed these tutorials for Rigging. Now my shoulder joint does not follow the clavicle joint when I rotate the control and I dont know why. And the shoulder is clearly parented under the clavicle joint.


I tried parent constraining the shoulder fk control to the clavicle ctrl and it worked, but I dont want that because then I cant key the shoulder control anymore. And I want freedom with my controls since I need to animate after.

I also tried parenting the shoulder control itself under the clavicle control and then the whole arm is off, even when I freeze transformations.

Here is the project in case someone wants to take a look at the Hierarchy: