I’ve been working on trying to texture and then animate a complex model that I have imported from SOLIDWORKS, into cinema 4D. So far I have tried importing a .obj, and an FBX file which was slightly better. As you may already know, the CAD files from engineers are extremely messy. This one in particular is a very heavy file, and am trying to retopo the whole thing piece by piece, so I can eventually texture in RedShift. Unfortunately, after countless hours of research, I am almost coming to an end to figure this out. I tried using the new Remesher in cinema 4D, tried Check Mesh tools, turned the messy meshes into volumes, and just tried to use Zbrush Remesher and non are working. The vertices and edges import unwelded, so all the tutorials I found do not address this. One of them I found does address that this happens, but the tutorial example of Zremesher to be the solution did not work. Using Zbrushes “Group by Normals” didnt work. It simply made a million different groups, which obviously does not work. Sorry for the lengthy post. I’m just not sure where else to go , and this project is super super important. Any help would be greatly appreciated.