Help! Imported Mixamo models are completely broken



I’m trying to import a model made in zbrush and animated with mixamo. The model looks great in the mixamo page, but when I import it into cinema 4d it’s all twisted up and destroyed. How do I fix this? Any help greatly appreciated



Looks as if the shoulder joints at least are rotated by 360° or something… hard to say. But I’d start by switching off the skin to see if it’s the joints, and perhaps set a new bind pose if it is.