Hey guys how you doing, I’m trying to make a model from this reference, but facing this weird distortion, I’m trying to keep it low poly that’s why using fewer quads as possible, any help is appreciated
Can you post another screen shot with wireframe showing? Looks like you added segments to create your detail then TurboSmoothed? I have gotten this kind of result like that as now there is less smoothing done in that area due to the edges being closer together. You can go in and spread the edges out before you TurboSmooth and that should help.