Hi all!
I’m new to this forum, so I am not sure if the answer to this question lurks somewhere around here. I’ve tried googling it but came up empty handed. Also pardon my ignorance as i’ve just finished school for computer animation, so I’m relatively new to this technical stuff…
The Goal
To be able to animate a skeleton (which will be exported as .san) from an existing rig, so that it can be imported into another file with the same skeleton (but different/updated mesh). Reason being that the mesh may be updated or changed, but we dont want to re-animate the scene.
Aside: Is it possible to “reference” a model/mesh in a rig, so that the changes made to the model will automatically update in the rig file?
Any other suggestions on getting around to being able to have an editable rig is greatly appreciated!
Thank you everyone!