Hi all… I am trying to bake my Ambient Occlusion down to a texture but I cannot seem to remove the blocky looking artifacts that is going on around most of the edges. It almost looks like it’s an aliasing problem but I have it set to the min/max value 4 samples in the Turtle render settings.
EXAMPLE: http://www.vividpixel.net/pub/bin/maya2014_turtle_blockyAO.jpg
I'm using Turtle which comes with Maya2014 (SP4)
Pretty much followed this link but still crappy results... [https://screencast.autodesk.com/Main/Details/bfa463e1-203e-4ce0-8b4e-7d74f2fd663f](https://screencast.autodesk.com/Main/Details/bfa463e1-203e-4ce0-8b4e-7d74f2fd663f)
I'm trying to achieve the same render I would get if I just used a Surface Shader and a AO preset and did a Mental Ray render. I get perfect nice occluded edges and no weird issues like when I try and bake. The above example is just the baked AO map on a default lambert colour channel.
I also tried with xNormal but get similar problems. Also tried baking using Bake Batch but had same weird issues.
This mesh is a bunch separate mesh shells combined together so they are all intersecting but I can't see why that would be a problem and it is all super low polly.
Any help would be awesome. Thanks very much
[img]http://www.vividpixel.net/pub/bin/maya2014_turtle_blockyAO.jpg[/img]