Help Anatomy And Typology in modeling


#1

while i have been modeling too many ppl told me that i have been modeling totally wrong because i have to model in some particular ways not just adding random loops so i have been modeling totally wrong and it will be away too hard for the rigger to rig the characters…

I don’t even know what Anatomy or typology in 3D is…

So i would like anyone show me some information and where to study anatomy and typology?

Thanks…


#2

The process you are inquiring about is called edge loop modeling:

An edge loop closely mimics how real muscles work, and if built correctly, will give you control over contour and silhouette in any position.

http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html

http://zoomy.net/2008/04/02/modeling-with-edge-loops/

Some examples / theory by a professional artist (Pixar style):
http://www.hippydrome.com/

Human anatomy is not something you learn in one sitting so you’ll have to find books on the subject,
Scott Eaton’s site is a gold mine:
http://www.scott-eaton.com/anatomy-and-sculpture-reference-library.


#3

Well it doesn’t matter how long it takes to learn those stuff, I have motivations to learn so…
I will be needing the easier way to learn that don’t wanna get stuck in a complicated way.

Thanks anyways for the help.


#4

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