Help about complex modeling geometry


#1

Hello all! Is there a tutorial that teaches us to model professionally as this helicopter. The amount of detail is absurd. It requires a special technique to do this.
I wonder how it’s done this type of complex modeling. Theres some tutorial?


#2

Hey man,

Stuff like that takes years of practice. If your talking XSI, hitting + or - will smooth your mesh. Combine that with hard edges, instantiated models, and good reference material, and you should be able to make it happen.

-AJ


#3

It’s just awesome. I think I understand, I have to train so much. Thank you.


#4

I went a bit detail crazy for a while - I can’t see exactly what you mean because as far as I can tell your link is expired. What I would say is DO NOT model every individual rivet. I did that on my last helo. It wasn’t worth it. Do all of that with texturing and normal maps. What I find is useful though is to manually separate each panel of the model, rather than using a normal + AO map. In my experience it looks far better.


#5

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