Hellgate (scifi) PLEASE CRITIQUE


#1

My apologies to anyone who has already seen this and commented but this is the first time I am posting it outside of the 3dtotal contest and twitter.

I am :banghead: frustrated by the critiques of my latest “disaster”. Most people LOVE this painting and I don’t see why. I personally don’t like my own creation and I really need some HARSH/GOOD critiques to understand what I did wrong. I know the perspective is dutched. I did that on purpose but if you notice something totally out of wack let me know. I think most of my problems stem from value and hue. But let me know. Feel free to rip this apart. I need to get better.


#2

Perspectives are a bit wrong (this might be deliberate) but apart from that a nice image.


#3

Hey mna, I guess I’m part of those “people” . To be honest this piece started out quite well. It was on the last few days that somehow I noticed a few things but didn’t have time to comment. So I apologize…

ok, honestlly I think its the color integration and the texture. The FG part looks very inconsistent to your colors. The textures look flat and there seems to be no depth in the whole image. Theres also a few perspective problems. Although not really big issues, but its this small things that can make or break your work.

I’m sorry if I’m a bit hard on you, I think you can still make this work… just tweak it a bit and you will be rolling :bounce:


#4

Don’t apologize! And you’re not too hard. Come on people. Rip this apart and whip
Me into shape!

So even though the perspective is a little ditched In purpose it still
Doesn’t look realistic ? And slot of the foreground elements look flat. Ok I can fix that. Is there aomething else I can do to Make it look less flat? More atmospheric perspective perhaps?


#5

Hey man , its really good to see you wanting to improve and to not be afraid of harsh crits. When we arnt learning from our own mistakes we are learning from the mistakes of the people willing to help :slight_smile:

I was going to pick your image apart and make a list etc but I decided against it because you know whats wrong with the image I think, well most of it. I will give you a few pointers that will help you know whats wrong while working on it.

One thing that you should not do is abandon perspective what so even. Even if your buildings do not line up to the horizon they still line up to some imaginary horizon somewhere. And if you do decide to abondon all perspective you gotta have a damn good reason. So good that the viewer picks it up right away and doesnt get confused.

You seem to know some of the things wrong with your image so now comes the fun part. You get to discover how to fix it :smiley: Look at a lot of other peoples art and look at a lot of references. See what makes the foreground stand out in an ordanary photo. Pick it apart to figure why it looks the way it does.

You need to be willing to put the time in now to learn this stuff and know yourself whats wrong with your image. Don’t get me wrong, I am always showing my work to friends and other artists for help but its also good for you to have a good eye for your own work. If it looks like shit to you then its going to look like shit to others and the other way around.

Yeah I am not sure if any of this helps but if so thats good :slight_smile: Didnt realize i started typing a book there!

cheers dude!


#6

Matt,

Thanks for posting. I was actually hoping you would. Quite a few of us on the forum look up to you.

You’re right. I need to focus on being able to critique my own work. Even as I’m working on my matte paintings I need to be more aware of everything.

The best critiques I’ve ever received was from a vfx supervisor/compositor. He pointed out the fact that a pro matte painter should be able to pick out the mistakes I didn’t. It just come with mileage I guess. Again, thanks for the help.


#7

Mistakes yes, have you learnt from them? If yes what is the problem?

I have posted bad mattes up here and the advice I recieved here improved my next matte painting.

I can see what you wanted and mistakes aside great matte. Even the best matte artists make mistakes.


#8

Heyo, I’m liking the image and idea a lot. The main thing that sprung out at me (apart from the perspective) is that IMHO the foreground/background are kind of back to front in terms of atmospheric perspective.
I would expect the more saturated colors and greater detail to be nearer me and less saturation/less detail further away: at the moment, the left hand building at the rear is more saturated and detailed than the near ground is.

That doesn’t mean I think the rear ground should be knocked back, rather maybe work on the foreground more and also the foreground does look kinda flat to me, esp the lower buildings but again just imho.

The way the lighting is just now, there’s the hot area to the upper left on the clouds, and a suggestion of a sun just set to the right corner of the sky: I can see why the foreground buildings are in shade but if for instance you modified the lighting somewhat so there’s maybe a stronger light from the right, it would hit that right hand side of the large left hand building ( :scream: left,right,left,right :eek: ) and pour down into the (currently) shadowy area and give you some nice excuses for bounced light, and detail, with (if you want to keep that more monochrome palette) some contrastly light/shade.

Just a thought!

I hope this doesn’t sound too stupid, I really think that with some more color and lighting attention plus working on the edges of the foreground elements which can look a little ‘cut out’, the left hand half of the image would generally be working for me, and if you can work the rest of the image up it will be very nice indeed. :thumbsup:


#9

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