HEEEEEELP Exporting to a real-time engine!


#1

I need to make a virtual puppet with a talking head.
Able to lypsinc in real-time with a microphone input and able to execute predetermined movements live triggered by keyboard.
No MOCAP is necessary.

We modeled our actor in Maya and then we export it to Motion Builder.
Everything is working fine but now I need something to compile the work
and write an .exe file. (to share the finished work with anyone)
Which soft can I use?
I tried the FBX plug-in for QuickTime but it didn’t work.
I don’t skills for programming. Is there any compiler easy to use or any 3D engine to do it?

Thanks.

Matías


#2

I have been through this exact process with a 3D character on the programming side. Unfortunately, this really depends upon the 3D engine that you will be using and the type of movements (e.g., bone) that your character employs…

Take care,
Darwin


#3

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