Heat map question


#1

does heat map not works with triangles or bad models like in animium. i have bones inside the mesh.

thanks.


#2
  • it is right , that you have to place your bones “inside” the mesh .

  • the joints have to be in one straight hierarchy ( no broken hierarchy )

  • you need the “end-joints” in your rigs ( e.g. finger-tips or toe-joint ) . these will not be weighted , but will be important for the heatmap algorythm in order to weight the last joint , before the end/tip-joints .

  • geometry needs to be “clean” ( non-manifold , merged-vertecies , … )


sometimes , heatmapping simply does not want to do a good job . when this is the case , there is probably something wrong with you mesh .


  • instead of the regular maya-intern heat-map , you can also use “PM_heatWeight”
    ( this is a script , that uses a standalone-tool , based on blenders_heatmap . )

1.) sometimes it works better than maya’s heatmap
2.) it is faster , since you can switch off the “undo”


#3

Can it be done on broken meshes like DT advanced char rig.i was able to do it but I stopped.
though it has broken joint hierarchy. i don’t think they will not make it for broken heirarchy.

thanks.


#4

we can bind with maya intern heat map with broken hierarchy but not with PM_heat_map.

thanks.


#5

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