I can’t figure out why MB is distorting the heads when I make animals.
I create and weight map the rigs in C4D. And in C4D the rigs work fine with no head warping.
But when I characterise them in MB. The head always gets mega distorted when the rig is moved.
It acts like head bone is being slightly pulled away from the neck bone as the rig moves around. Causing a sort of squash and stretch thing to happen to it.
Anyone have a tip on keeping the head from distorting?