Head Animation


#1

Just finished an instructional video on how to rig and animate a head and this is what I ended up with. Pretty proud of it. :slight_smile: What do you think?

I was able to use the new point animation around the character’s eyes and lips to accentuate things that my base morphs were not built for. It is a very natural process. One of those tools that you just can’t imagine having lived without a few minutes after using it.


#2

Hey Wegg…do you think the technique would lend itself for Cartoony eyes?

By the way…nice animation…little sudden there at the end but overall nice!


#3

The lattice deformer would be what cartoon eyes need.


#4

Hey Wegg,

Pretty nice, would like to see hwo that’s set up. (bought the update, but no time to play with it :frowning: )
Perhaps add some more secun. anim. to it (nose, forhead,ect … )
Taron’s neck thingie (zbrush) would really boost it up there, I recon :slight_smile:

grts,
J.


#5

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