I’ve been suffering this for too long.
Anytime I render with Skydome in Maya, the HDR appear too close to camera (like 1 to 3cm too close) And it makes it impossible to see what’s in the environment. I’m posting a screenshot so you can understand what I’m talking about. It happened to me when I was using Maya 2018, 2019 and now 2022. Same problem, which makes me feel that it must be something in my settings.
I’m really desperate and will appreciate if someone can really help me out.
Here’s the screenshot of my render, and the image of the HDRI that I’m using.
See how it appear as if the HDRI is 2cm away from the camera when it should should be 100s of meters away.
Above is a screen shot of my Render
This is the Image of my HDRI