32 bit HDR files are “linear” as I understand it. Making them perfect for use in a linear work flow and 3d rendering.
My question is: when creating an HDR, what is the significance of the ldr images’ gamma? Can you make a good hdr with bracketed images that are set at 2.2 gamma?
In the process of revising my work flow to linear, so I am still at the learning stages on this. Thanks for reading!