HCR MINI-challenge #42: - Goodbye Ghibli - Spirited Away's No Face.


#1

Current update…

    "No-face" from Spirited Away.  Reference is from the 2-Disc DVD set, but as he changes shape quite a bit in the film, I'm just going to have a ball taking the best bits from different shots.
    
    Software I shall be using will be Silo for the base mesh, 3DCoat for sculpting and finishing off, and finally Blender for rendering.

#2

UPDATE.

A quick and rough blocking out in Silo, which took me about the same time as watching the film itself.

Although his shape is all over the place in the film, he’s good fun to model as he has so many interesting features: large mouth with protruding teeth, frog-like back legs and feet, human arms and hands, lots of bulk and a simple mask instead of eyes. He also has a oil-like appearance during his “rampage” scene in the film so I might(!) try and add that in at some point.


#3

UPDATE.

Taken into 3DCoat for sculpting. Nuff said.


#4

Ah, angry No Face. Cool start.


#5

UPDATE.

Cheers, Wyatt.

Still a lot more to do, but can’t believe I’m this far ahead. 3DCoat really is a gift from the gods! :slight_smile:


#6

Good for you Boone, sculpting is a whole other world isn’t it.


#7

Absolutely, Wyatt. I usually find modelling hard, but 3DC and sculpting has made it so much easier and enjoyable. Even topology and UV-mapping looks dead easy too.

Looking back on the work done so far, I reckon I could have made the whole thing in 3DC, but I was having trouble getting the curves tool to work(got it now, though!). Saying that, knocking up a low-poly base mesh in Silo is super-fast when the only constraint is just keeping the mesh 100% quads. I might just keep Silo around just a little bit longer…


#8

UPDATE.

I knew the arms and hands would give me agro, but I’m aiming for that “wicked spider” look in contrast to the frog-like back legs. I guess I’ll have to redo them.


#9

Moving along pretty nicely there, menacing looking beastie


#10

UPDATE.

Thank you, Surgeuk.

Bit more tweaking with the arms as well as adding the teeth. The hair and mask are probably next.


#11

UPDATE.

Da’ mask itself. Taking a bit of a break from the main sculpt to practice the paint, topology & UV tools on a more simple object.

Also, bit of a piss in the wind at this time, but I’ve finally wised up and bought a copy of “Gray’s Anatomy”. I’m hoping it will help me better define the limbs and hands.


#12

UPDATE.

Took a few days off to practice drawing hands. Modelled them in Silo and then added them to the 3DC sculpt.

I have tried to add hair, but the first attempt was pushing up the mesh density. I’m going to spend more time on that now.


#13

UPDATE.

http://i595.photobucket.com/albums/tt32/CabalBoone/HMC%20Ghibli%20Noface/Update_10.jpg

Added hair and a display base.


#14


#15

Hello Sam! :wavey:

I’m not sure what happened, but your last post has no text. :shrug:

Are you thinking of joining in the fun? That would be really cool to see you in action once again! :smiley:


#16

Yah chould be really cool to join. I thought of it.

Sorry man, but at work i’m on 3 movies to finish 2 trailers for mid-november. I maybe have time after that, but I maybe relax instead of rushing to start/finish a model for that challenge by Dec 1th


#17

Aye, its good to take a break once in a while.

Sam, best of luck for your projects! :slight_smile:


#18

Ok I got some messages about the challenge and about the future…

[ul]
[li] HCR MINI-Challenge #42: Post Your FINAL Entry.[/li][li]Ok lets talk about our next challenge…[/li][li]HCR MINI-Challenge #42:Who need more time?Your Moderator-Roberto J. Ortiz[/li][/ul]


#19

UPDATE

sorry I’ve not been in the game the last two weeks but I’ve been very ill lately. My family has been kind enough to put me up in a holiday home to recover and with a bit of luck have recovered enough to continue this project.

That said, I’ve switched to my old but trusty laptop and of course had memory crashes with 3D Coat, so long story short I’m having to do retopology manually. The teeth and tongue will also have to be separate objects. Despite these problems, 3D Coat is actually allowing me to get away with things like topology whilst still working on the voxel sculpt. If anything, this project is giving me a crash course in “thinking quick on your feet” and simply making things work no matter what.

Many thanks to Roberto Ortiz, for once again, extending the deadline. Its very much appreciated.


#20

Not going to bother with an update image as its really just the back leg top’d. With the arm and leg done, I’m now moving on to the mouth. I think I’m past the worst of the topology stage and its more plain sailing from here on out…

Finally figured out that I need to set mirror snapping to 40% to get perfect symmetry down the middle of the model. Dang, that had me stumped for ages!