Basically, my question is how do I get a number of different hair systems I have imported onto the same nucleus without them losing functionality? But I might just have to approach the problem from a different angle…
I’ve uploaded a video which outlines the existing rig I’m developing and I’ve uploaded the .mb of the same file to my google drive account here .
The plan was to develop one hair rig which simulated dreadlocks and a duplicate system with my snake geometry by developing one working lock and then importing it repeatedly to form a master hair rig. I am having difficulty getting more than one lock at a time to respect the character’s geometry.
I’m also curious if there is a solution which would enable me to animate between the two geometries, snake and hair.
Thanks!