"HARDWIRED" [CG ANIMATED MOVIE PROJECT]


#161

Remind me to ask “E5” who is in that pic … :shrug:

Thats me at the beach enjoying the great Australian summer weather with a towel on my head…lol

The watch looks great in 3D form, looking forward to seeing textures on it…keep up the good work my friend :thumbsup: and glad I could help.


#162

Man, you guys from the future sure dress strange :rolleyes:
I guess it is a post apocalyptic future where they have depleted the “O-ZONE” :smiley:


#163

Hehe…the future isn’t that bad. :smiley:


#164

Wow, I really like that watch, very futuristic:thumbsup:. I’m sure you’re wondering why I haven’t posted in so long. I’ve had a lot of work to do, and exams just finished this week:beer:. Any time I was free, I was working on getting my computer back online:rolleyes:. I finally got one of my computers up and and on the internet. Now that I’m less busy, I will be able to do more of whatever it is you need me to do.


#165

I’m still hard at work here. I have started the animation process, I’m working on
the first 2 shots of Tera in the chair in the computer lab.

As well “Tdotmusiq” is helping me out with the props and getting the set in place.
She is also helping me out with other small things like UV unwrapping for the watch and other props.
Maybe I’ll talk her into posting some of her work.

Well most of the time when this thread is quite and you don’t see me around ,
that just means I’m working away cooking something up.

“Kobalt13” keep coming up with story ideas, you don’t have to post them if you don’t
want but keep dreaming them up. I’ve came up with a few new “GAGS” myself.

“jsdesigns” how is your crash course in max going ???

Thanx guys/gals, its back to work for me.


#166

Crash course is probably right. Max isn’t too stable for me. Every now and then it just doesn’t want to start, or won’t load mental ray dll’s. And don’t even ask me about how slow the screen redraws are as opposed to cinema4D:sad: . Apart from that, I’m trying to get used to where everything is. When I create something decent I’ll let you know.


#167

This is the first part of the setting that Tera will be in
at the start of the movie. This is one of the walls of the lab.

I will make it in about 4 major parts, then add an upper level.
The room will be a cylindrical shape With the chair in the center.
So I will bend the walls to form the final shape after I make all the sides.

I put Tera in for scale,showing off her genuine “Mark Alford designer watch”.


#168

I started to animate and set up the camera shots.I will do this as I go along.
In this shot Tera is typing on her computer keyboard and talking to
the head scientist,who you will only see on the computer monitor.

I will build the shots in layers. As I go I will make the needed props
and sets to fill the shot and composite them layer by layer
until the shot is done to satisfaction.

This is one of the animation test, for Tera’s layer.
I still have a few things to be fixed, and will fix it
as more layers are added and so on…

CLICK IMAGE FOR VIDEO


#169

Hey, the wall looks really good. I like the textures alot. Tera looks really good against the wall also. I can’t download the avi u posted cuz I dont have Divx, but I bet it looks good, can’t wait to see everything together… Well lata.


#170

Just checking in and the set looks cool… the animation is great I love the movement cant wait to see more. :thumbsup:


#171

Thats looking really nice BOY1DA!

I like what you did with the wall. Do you use a lot of reference material to create your textures? The animation looks good too, some tweaking in some areas, but overall i was really impressed.


#172

“tdotmusiq” hang in there with me, I know it’s getting pretty hard, but it will be worth it in the end :love: :thumbsup:

Good to see ya “E5” I’ve seen your latest work “Oversized” looks great !

Thanks “DogmaD” I have much respect for your work as well.
Feel free to drop by anytime, your crits and opinions are always welcome.

I don’t use much reference over all for my texture maps.
I try to go by the rule that dirt and scratches
tend to be more at corner or grooves and then once that
is in place I add a bit of random dirt. I painted most of the texture
by hand in Photoshop, but I used one 512x512 photo of old metal
to get the base color and noise and cloned it to make it larger.
you can’t really see that image unless you go real close to the surface.

About the animation part,you are right and that
is far from the final animation for that shot.
It would be much help if you can point out more specifically
what parts of the animation could be improved
so I can try to fix it when I get back to it.

I just stopped working on it because I wanted to work on the
scene then get back to tweaking her with the backdrop in place.

Animation is my weakest ability
I know very little about animation fundamentals.
I try to leave that to the real animators.
But I have not much choice for now, until I can find
a good animator to take care of that.
most animators do not want to animate her because she is
a pretty complicated model and a bit heavy and poorly rigged
I suck at rigging too .

But I try to do my best with what I do know,
because the show must go on.:smiley:

PEACE !


#173

Thanks for the for your vote of confidence :slight_smile: my friend…

Looking forward to your updates.

E5


#174

Ahh, ok :slight_smile:

Well, i will give you the things i noticed that were a bit off in the animation. Some small things are pretty simple to tweak. But the biggest problem i noticed was that there was almost no movement in the sides of the face and around the cheek area. The mouth movement is good, but i would expect a bit more expression in the areas a bit further away from the mouth. This can also help getting a bit more out of the emotions. For example her totally enjoying that the other guy would be unable to do the thing she would love to see him try.

But it looks really good, i like the voice. It fits her well.


#175

Well 2 wall sections down 2 to go. This one took a while to texture, I don’t think
I ever done so much texturing in my life. All them equipment and small parts are a bit of work.
I picked up a few tricks to texture a bit faster.

The screen in the middle is a computer screen and a window to the room that will be on the other side.
Tera will be able to put anything on her computer monitor up on the big screen if she needs to.
I will animate all the info graphics on the screens and try to put a glow on them.
I also have to make a trash can for this section.

I’ve updated the picture and edited this post, I modeled the trash can and put it in the scene.
you can scroll down to see a closer render of the trash can too.

Next part will be the door section.Should be faster I hope.

Closer renders of the equipment in this section.
Some of the equipment in the wall racks were modeled by “tdotmusiq”
[color=royalblue]here is a link to her post if you missed it before… [/color]

The idea behind this trash can thing is that in this place there is no food,
Only what is inside the vending machines, and as Tera is working she throws
the empty cans trying to get them in the trash and only gets one in.


#176

WOw :applause: :thumbsup:, LOVE the textures. The equipment that I made looks especially good, lol :smiley: :slight_smile: . Like the colour scheme. Still got the finish the wires pasted to the wall, they dont really go anywhere. See you changed the floor a little bit. Your pop machine looks really good. What ever happened to “JSDESIGNS” model? Like the Data Console, looks really good.


#177

Just a quicky while passing through…wow tdotmusiq and you did a great job on the sets. :applause:


#178

Wow looking good! Sorry I haven’t been around in a while, I’ve had some family and work issues I had to take care of :banghead: . I haven’t even had a chance to work on any modelling. I think the soda machine looks great anyway, and I think it suits the style of the project better than my design anyway. The texturing is brilliant too.
I should finally be getting broadband :applause: in a week or so (fingers crossed) so I will hopefully get my ass back into gear and do some more modelling.


#179

hey keep up the good work

you`r a very good team:thumbsup:


#180

Omar your my favorite 3d artist
Alex