This is absolutely an interesting discussion.
It keeps me on my toes and lets me see how much people notice and
how much attention they pay to details. Many times I wonder do people even
notice or care about stuff like that ??
Very intelligent and good observation of the shoulder joint.
I had to think long and hard about that part.
But in the end I went with the more aesthetically pleasing version.
On a functional note, I have too many ways to cheat it.
This is CGI after all and real world problems don’t apply.
First a foremost, it never has to raise it’s arms in the film.
All it does is walk into the room and stands in front of the big screen.
It is more of a prop then a character. The next shot it will be in
is an operation scene, But all it does is stand there to fill the shot.
Tera will be doing all the work. Then you will never see it again.
If I really want to lift it’s arms, it won’t be a problem because
it is a robot, I can add 2 pivot joints or even slide it’s arms out at the same time as it pivots up.
I take inspiration from real movies, like the first “Terminator”, where
they use puppets and you never really see all the guys behind the set pulling the strings because
of good editing, and other tricks, I plan to do the same. and
in CGI it is much easier to do the impossible cheats.
A good example of that is the main character of my movie, if you take a look at the earlier
models she had no sleeves, I liked that look better but because it was a pain to
rig her arms, I spent weeks on trying to get it to work, but always looked strange.
So in the end I just gave her short sleeves, and that solved that problem,
it that case I went for function over aesthetics, because she is the main character.
so she has to be able to do as much as possible to tell the story.
Thanks for dropping by and your 2 cents is worth a million .
Stay tuned…