"HARDWIRED" [CG ANIMATED MOVIE PROJECT]


#261

Thanks for your input .
I guess I will have to mess around with it, and try
using some more human references.

I like the bigger feet but that’s just me. I think if I use
the smaller feet I will have to adjust the rest of her legs as well.
I spent too much time on this model, because all it does is walk by the
camera in one second, but I guess it still has to look good in the shot.

Back to the lab for me.


#262

You know leave it like it is.

First I like it, it is an animation, not a real life video. I personally like big hands and big feet on my characters, it keeps it stylized and a bit of toon to it. The more realistic it is, the more charm I think it loses. Why do an ultra realistic character? You might as well go get a real actress if you want realistic.

I think you should keep it the way it is. If you strive for perfect this and perfect that you’ll never complete anything, let a lone a perfect something.

Be happy to get critiques though, that means people are interested in your project.
Some critiques are funny though, I remember one poll about “REAL OR CG” with a lizard in it, it got all these critiques about the lizards textures and such.

“I can tell it is fake because the textures in this area are not correct and it needs a little more displacement and the scales don’t look as real.:”

Guess what though the texture was fine and looked real because the picture was real. That was the Lizards actual scales and as real as you can get, and peopel were critiquing it did not look real in that area, lol.

Keep on trucking forward, model done, move to the next scene. Do not model, or animate or bother with things folks will not see in the long run.


#263

I agree with you, And that is a funny story about the lizard.
I always wanted to post a photo of something and see if people would crit it.

I am definitely not going for real in this project, I really want this to have a comic book feel, I personally like stylized things with lots of details to look at.

But I also have to listen to the over all feel of what people say , because without me saying anything, people always say the feet are too big,
so that must mean that they are on to something, so I will try to come to a compromise so it does not attract too much attention in the shot.

Good to see you’re still around, you were one of the first people to start collabing
in this section, I was reading some of the real, real old collab threads. it was
very interesting to see how it was way back in the start of the section.


#264

I think the people are saying the feet are too big because they are looking for realistic proportion. True human anatomy, not stylized anime, cartoon, hybrid realistic.

www.magicalears.com check out all the disney characters and see if they are in true proportion. Keep the feet I love em’

but then again that is my opinion just like others have their opinion.

do what you think is best really that is who counts the most.


#265

Boy1da
Interesting discussion. I’m into 3D by interest and self training. But I tend to feel that aesthetics are always a matter of debate and opinion. Personally I like the look. Given that the medic IS robotic, proportions are not as important as functionality. So, on a functional note, the shoulders will intersect the torso when raised, so they may need a little re- designing.
My 2 cents. Enjoying your work :thumbsup:


#266

This is absolutely an interesting discussion.
It keeps me on my toes and lets me see how much people notice and
how much attention they pay to details. Many times I wonder do people even
notice or care about stuff like that ??

Very intelligent and good observation of the shoulder joint.

I had to think long and hard about that part.
But in the end I went with the more aesthetically pleasing version.

On a functional note, I have too many ways to cheat it.
This is CGI after all and real world problems don’t apply.
First a foremost, it never has to raise it’s arms in the film.
All it does is walk into the room and stands in front of the big screen.
It is more of a prop then a character. The next shot it will be in
is an operation scene, But all it does is stand there to fill the shot.
Tera will be doing all the work. Then you will never see it again.

If I really want to lift it’s arms, it won’t be a problem because
it is a robot, I can add 2 pivot joints or even slide it’s arms out at the same time as it pivots up.

I take inspiration from real movies, like the first “Terminator”, where
they use puppets and you never really see all the guys behind the set pulling the strings because
of good editing, and other tricks, I plan to do the same. and
in CGI it is much easier to do the impossible cheats.

A good example of that is the main character of my movie, if you take a look at the earlier
models she had no sleeves, I liked that look better but because it was a pain to
rig her arms, I spent weeks on trying to get it to work, but always looked strange.
So in the end I just gave her short sleeves, and that solved that problem,
it that case I went for function over aesthetics, because she is the main character.
so she has to be able to do as much as possible to tell the story.

Thanks for dropping by and your 2 cents is worth a million .

Stay tuned…


#267

Just dropped in and caught this post…so true…the best one I heard was for a human head model… “the ears are to big” …compared to what, standard size ears? :stuck_out_tongue:

CGTalk critters :surprised


#268

Alright, woo…got everyone jumping about the feet…that’s good!

One thing, the feet are completely hingless. If they are to function like “human feet” or really at all, they need a hinge down around the middle of the feet… so that when she walks it’s not just flat… :hmm:

Anywho, good to see your still at this thing. What do you do for a living?


#269

:wavey:

eeerrmm yeeaaa… I don’t know if you noticed but…:curious:
It is a CG ROBOT, robot meaning not human CG as in computer generated.
Just incase you missed it, it has no internal organs, no heart or brain.
no mouth… but I have a pretty strong feeling it will still walk and talk
just fine in the final shots. How can it do that with all them missing parts
that’s impossible you say, simply outrageous !?!?!?!!
Lets just say it’s MAGIC !!! :rolleyes: :stuck_out_tongue:

But for all you foot perverts out there I will try to make the feet a bit smaller.:wink:

Well, I do this for a living. CG art is my hobby and my job and my lover, oohh baby !!
I think I’ve been working too hard lately, I need mental help …:argh: :sad:


#270

Hey man I didn’t want you to go off like that, and yes you’re right, they’re just feet… but do you know how much George Lucas cared about the little microscopic details, for things that were in 1 shot of a 4 second frame? Those things often matter. We understand that there are not internal organs, beating heart, brain, etc… but you def. did model it off a human because it has allll human features. I don’t know exactly why the feet are such an issue…but I just brought it up in the beginning because I thought they were to big…just my opinion, and everything seemed to sky rocket from there.

About your job, I was just wondering, because I thought maybe you worked somewhere cool, cause you’re awful good at this sort of stuff…:slight_smile:

No hard feelings man
Cheers:beer:
-Neil


#271

I was just having some fun with you man. I have a sick sense of humor. It’s no big deal I was just bored.


#272

Hey Boy1da, can you link me to what you have completed so far? I’d like to help out with anything…


#273

Just go to the first and second page of this thread, it’s all there.

PM me if you want more info. And let me know what types of things you would like to do ?


#274

I’ve got some ideas in my head for some mercs. I’m just waiting on some paper so I can get them down. I’ll show em to ya when I get a rough sketch of them done.


#275

I’ve started the texturing for the robot nurse.
I have also changed the breast style more of a covered look.I did a version with RED text and logos,
that was my original idea but liked the grey text better so I went with that.

Oh and I can’t forget to thank “tdotmusiq” for helping me out with the UV unwrapping
and doing some of the texture mapping. After the textures then I will start the rigging.

I’m also still looking for an old man head model for the next character for the shot.

For no reason but to show I also did a green version of Tera. Just to see how she may look if she matched the sets a bit more,
I was trying to give her a much more gritty feel.


#276

lovely…i’m drawing mercs now…i’ll show ya some soon


#277

No problem, if you need a place to host your images for this project let me know…


#278

Hi BOY1DA just checking out your thread here and I must say you have some amazing stuff going on in here. I will grab the movies when I go home and have a good look at them.

Looking forward to seeing this completed. The stuff you are showing so far is damn impressive.

Just wishing you good luck on this and If we get the other little CG Movie completed and I can help out with this one then I will :slight_smile:

Good Luck


#279

Awesome Texturing skills :thumbsup:


#280

hey,

it only took a few hours to get this done, i dont realy like how it turned out
but i’ll let you judge aswell. i made an old man’s concept and modelled over it, the problem in my opinion is that i didnt work realy well on the sideView concept.
i will either tweak the hell out of this guy or do another one .
i think the real problem resides with the eyes, back side of the jaws, and forehead.
i am waiting for crits.

concept :

very very very early head model of an old man :