dude, love the Predator! looking great!
HARDCORE MODELING!: Stan Winston Tribute: Pumpkinhead
Thank you so much guys!
10 days left and here’s my to-do list:
Stan Caricature Bust:
- model the hair (sculpture like, stylized)
- tweak the model to improve the likeness a little more
- model the clothing
- finish the whole texturing part
- improve the eyes shader
- make everything asymmetrical
- final render
Pumpkinhead: - tweak the body for better proportions
- tweak the face to improve likeness
- add a ton of details on everything
- finish up the texturing
- pose the character
- model a motorcycle chain and a little base where he will be standing
- final render
T-Rex:
- reduce the feet to improve the sense of scale
- add a ton of details all over
- finish up the texturing
- pose it
- final render
Predator:
- details all over
- improve the likeness a little more
- position the spikes
- model the dreads
- finish up the textures
- model the hard surface parts, including gun, back and shoulder pieces
- model the accessories (necklace, net, dread pieces)
- pose it
- final render
Roughly I’ll need to meet 3 objectives a day if I want to finish those… jeez
At least we have 2 weekends ahead…
-Kris
Focus and remember the whole new page of art work in your portfolio!
Btw, the upper lip of your predator… ref: http://www.agdesktop.com/wallpapers%5Ccinema%5Calien_vs_predator%5Calien_vs_predator-0007.jpg
It looks slightly more organic in this pic, and the border between gum and upper lip is more pinched. Nothing particular, but its the only thing that disturbs me;)
Workin on a predator too, thats why I had to critize something:p Zspheres works perfect for the rasta btw, the only point im ahead of you!
Kris my friend, I don’t know what to say man, I don’t want to sound fannish or something but in a conscious or unconscious way you drive people (at least me) to keep working and pushing forward to achieve better results and enjoying what we do for a living, your story about how you get to the place where you are now, and all the things that you have been through, it’s inspiring and encouraging, Stan must be proud of seen such great artists and such a great response in this challenge, and seeing your reproductions makes me feel as the first time I saw Stan works in the theaters, keep walking man, you deserve all the good things that you have now, I know your wife must be really proud of you.
enough said I want to see that little crispy thingies shinning in that final renders, best of luck in this two final weeks
.
-Gerardo
this thread has been something i’ve incorporated in my daily morning rituals. wake up, brush my teeth, do some push-ups, dress for work, check kris’ thread before i go. the amount of work displayed in this thread in such a short amount of time is quite staggering. i hope it is not too bold of me to say that in my opinion, you deserve to win this contest, hands-down. all the qualities of what makes a good model good are in here (with rendering and texturing thrown in for good measure), so it is an amazing example for students and professionals to follow and learn from. anyway, i am not just saying this to blow smoke up your arse man. looking at the work, there is no question that you deserve to win it.
if there are any criticisms i could say, it would be that i feel the lighting on the predator is a bit too ‘hot’. it would be nice to have more of a diffused feel to the environment so that the highlights are not as blown out. a much more diffused light to see the color variations along with a nice side light to pop the forms, i think, would be a good way to present that sucka 
oliveira,
thanks Alex! Only 8 days left man. Run! 
skulll-monster,
back to you man!
hakanpersson,
I agree. The thing is, I’m using the actual movie for some stuff and a miniature sculpture done by Steve Wang, the same artist who sculpted the original Predator, as an alternative. In the small sculpture, the upper lip looks almost paper thin. I’m trying to adapt and combine both references. I changed that region a tiny bit now but still need some work.
Gerardo and Gio,
you guys made my day. Thank you SO MUCH for your nice words guys. It really means a lot to me and made me inspired just by reading it.
As for the result, as I said before, it doesn’t really matter and I mean it. What matters is the experience, the opportunity to model classic monsters that inspired me when I was younger, dreaming of being a makeup artist one day. It didn’t work out exactly as planned but even digitally, here I am making stuff for movies now and having the chance to pay homage to one of the masters, Stan, in this friendly challenge. And of course, the fact that I’ll have some brand new stuff in my portfolio soon 
Gio, about the light over exposure on the previous renders, I fixed it and you can check it on the following renders. I turned off one setting on the SSS shader by mistake. Should be good now.
Thanks again guys!
Here’s an update. The thing is, Predator turned out to be the most complicated one, because of the number of pieces and accessories. So, I decided to get more stuff out of the way before I can go back to the other models. One night, 5 hours sleep and a WHOLE Saturday of work, got me the net, the gun, the dreads and some pieces of the armour modeled and textured. The mechanical parts were all hard surface modeled, to avoid heavy meshes when rendered in Maya. 100% of the textures were painted in Zbrush, using polypaint, default alphas and brushes and then baked to textures. Not only the textures but also the details, the dreads and the spikes are still wip and not positioned correctly yet. It’s good for now but not for the final image.
Here some progress shots.
Bust test renders:



Clay render:

Cage mesh so far:


I’ll put Predator on hold again and I’ll try to wrap up the Stan Caricature today and then go back to Pumpkinhead for a general makeup, details, proportions and pose tomorrow.
Cheers,
-Kris
it’s truly a blessing to see a master in his process…
keep us updated
~cheers,
andrew
This is great!
I love the texturing, and the fish net clothing.
This is a really nice piece. What are you using to render?
Nice ![]()
Predator looks awesome… its hard for me to imagine one can work for such long hours (mainly that too poly modeling
he he…) and get so much work done… Your awesome man. The texture looks really cool… sculpt is top notch… very clean wire and a great render. Thanks for sharing so much info, it gonna help a lot.
My god, I missed your thread!
Great to see you making those stuffs man, I really I like it.
Aff…, I don’t have any comment to add to the works so far, it’s great as usual.
Keep going!
Breaking everything as usual! Jesus christ i missed this one, Kris, i really want to cut off your hands man! LoL;)
I don´t know which one is my favorite, but the predator is kicking ass
Hey guys, thank you so much for your kind words. You make me wanna do more and more stuff 
A shame the deadline is getting near.
Alan and Andre,
fala rapaziada! Very cool to see some Brazilian pals stopping by! Keep one eye on this thread because it will get daily updates till the end of the challenge 
Valeu!
As I mentioned yesterday, I took the day today to finish Stan caricature. Improved likeness, textures, shaders and render. I wish I had more time to work on it but because of the deadline, I’ll have to call this one finished. This model is probably the simplest of the whole bunch but he is my personal favorite so far, because of the personality of Stan, well captured by the amazing Sebastian Krüeger. This is just my attempt to recreate his work in 3D. In a sense, this is a double tribute: to Stan and to Krüeger.
Rest in peace Stan:





All textures poly painted in Zbrush. No pictures used (just for reference).
Tomorrow I’m back to Pumpkinhead.
Cheers,
-Kris
edit: ooops, I forgot to answer to StevenEgan. Maya (Mental Ray+Final Gather) for rendering. Once I finish all the models, I’ll post details about my render settings, including some screen shots. Stay tuned.
You have definitely captured his likeness and really payed excellent tribute to both artist. Excellent and inspiring work as awlays.
Thanks man!
Here’s my updated to-do list:
Stan Caricature Bust:
DONE!
Predator:
- position the spikes and dreads
- finish model details and textures
- model the rest of the hard surface parts. Gun, right shoulder piece and front piece done. Big left shoulder piece and gun support still needed. The back piece will not be modeled.
- pose it
- final render
Pumpkinhead:
- tweak the body for better proportions
- tweak the face to improve likeness
- add a ton of details on everything
- finish up the texturing
- pose the character
- model a motorcycle chain and a little base where he will be standing
- final render
T-Rex:
- reduce the feet to improve the sense of scale
- add a ton of details all over
- finish up the texturing
- pose it
- final render
3 models to go, 2 days left per character. Dunno if I’ll be able to finish all of them. I’ll finish at least 2-3 of them, for sure :wip:
-Kris
The Stan caricature came out superb! Congrats for getting him finished! I hope we get to see the others complete. Go, go, go, Kris!! :bounce:
The stan model is spectacular. I love it.
The one thing i can see to crit, is the shirt collar, right where it meets the neck. It feels like his nice beautifully textured neck hits a black untextured patch. To me it makes it feel like his head is cut and separate from the chest area.
great work!
-Ray