Jay-Mo, Jedi-Juice,
thanks guys!
Deepam,
you’re very welcome my friend. Thanks again for asking and happy sculpting!
bradjames,
thanks a lot for your kind words. Great stuff on your portfolio.
About the render, yeah, it’s Maya MR with Final Gather. It’s not fancy at all. It’s pretty much a sphere for a little global light, 3 white planes for bottom, top, left fill lights and one single area back light for the strong specular effect. I’ll post the settings down the road. It’s a matter of setting the intensity of those white planes to get a studio kinda light. At the end, some PS work.
I did a little bit more work on Stan likeness and started messing with the render. Just now, with a real render I can see what’s wrong with the model. I have a lot of little tweaks that I want to add in order to improve the overall likeness. The hard part is that I’m trying to sculpt him based on a caricature that is overly distorted already. It’s like I’m trying to mimic a semi fish eye lens on a regular sculpture. What I noticed now, after the image rendered, is that I need to pretty much deform the eyes, cheeks, ears and nose, using the bridge of the nose as pivot point, almost like smearing everything outwards and down. I’ll do some tweaking once I get back from work tonight. Here it’s the very first preliminary render test, just to get the feel:

Texture, light and model are still very wip. More to come.
-Kris
. that caricture of Stan looks spot on and i don’t even dare to talk about the other models , they look terrific:applause: . Looking forward to see them completed. I am now subscribed to the thread and will follow for sure the next progress !








Very motivating. The renders of the Predator are looking very realistic. Are you using a 4k map for that and about how many poly’s is the Predator bust at right now in the ZB pic? Also are you using ZB exclusively for your texturing or do you bounce back into ps or anything else as well? I haven’t messed with polypaint, but it seems like it’s working out great for the texture process. Keep it coming :bounce: