Thanks Steven and Locusta.
Steven, itās kinda hard to say. It all depends of the production. If itās a show with a ton of characters, where only a few will be the main ones, then those guys will receive much more attention, naturally. So, the model can be done fast in some ways but the amount of time spent on blend shapes, for example, can consume several days, working back and forth with animators and riggers. For a challenge like this one, we are modeling for stills. In a production environment, the job donāt stop there, because thereās a whole lot of work left to make this character look good when in movement.
We have to adapt to our deadline. For example, I modeled, textured, animated and did the lighting for one shot on Panās Labyrinth (baby in the womb), all in about 3 weeks. Of course it doesnāt look great, because of the amount of work done in that short amount of time, but it shows that things can be done. On the other hand, the quality will have no room to grow, because of the tight deadline.
About the rigging part, depends as well. Itās not linear. I can be working on a model, give the temporary mesh to the rigger who will start the rigging part straight away and Iāll keep working on the model meanwhile.
Everything I just said is based on previous work experiences. I could not say howās my routine at my current job because of obvious reasons 
-Kris