HARDCORE MODELING!: Stan Winston Tribute: Pumpkinhead


#61

Thanks man. Me too. I really want to finish all of them. Well, at least one I HAVE to finish :slight_smile:

Back to Pumpkinhead. Here’s the update of the night. About 3.5 hours on general stuff, details, proportions etc. The legs and his back are almost untouched yet and the model is completely symmetrical right now. Don’t worry, I’ll get there. I’ll probably continue on him or maybe go back to Predator tomorrow. I’ll see.

-Kris


#62

man! it really looks AMAZING!! really perfect to me,great

Alex Oliver


#63

Looking sweet! The Stan caricature cracks me up! Pumpkinhead is coming along nice…now let’s see some more Predator! :smiley:


#64

What else can i say, Awesome work. Details and textures are looking spot on. I cant really crit anything. looking forward to your other models as well.

-Ray


#65

Thank you so much guys. Yeah, I’ll most likely work on the Predator bust tonight but I’m excited about working on the pumpkin dude a little more. Also, the caricature and the T-Rex are tempting man. Heck, those characters are all too much fun.

-Kris


#66

Perfect!! You are the polypaint King! :wink:

Honestly, the texture looks stunning. The sculpt, as already mentioned anyway.

Keep going. When the Predator texture looks only half of the Pumpkin quality, I drop from my chair. Thumbs up!

Markus


#67

Wow! I love the Stan caricature, and the T-Rex is coming along nicely, But the pumpkin head is on another level :drool:


#68

How many polys is the pumkinhead model at that point? And is the first picture just a material and the second is the poly paint or is the first picture also polypainted? Don’t mind me, I’m just learning from you. :smiley:

Looking fantastic Kris.


#69

Locusta and StevenEgan, thanks a lot guys!

WyattHarris, no problem man :slight_smile:
The first one is just the skin material with some yellowish color selected to give it that feel. The model has 2.9 million polys at this point. I still can subdivide it once to get my 11mil polys but I’ll leave it for the very last because 2.9 mill is a breeze to work on.

Cheers,
-Kris


#70

Really great progress =]


#71

Thanks Tim :slight_smile:

Here are some first render tests. The model is in no way finished. This is just to help to set the mood for the final scene.

Cheers,
-Kris


#72

Amazing!!
This Pumpkinhead is like a real thing!!


#73

Hello Kris,

Great Render-wip, can’t wait to see the Real Deal…

//Cheers…


#74

Thanks!

Man, I showed it to a friend of mine and he asked me what pumpkinhead was doing underwater :stuck_out_tongue:
Quite funny. I started imagining this guy surrounded by tropical fish, with some bubbles coming from underneath :smiley:

-Kris


#75

Brilliant Renders! I really like them!

I have a question, though you don’t have to answer… I was wondering what sort of time frame would you usually have to model/Rig a character like this, in a production setting?

Great work! I hope you have enough time to get the other character looking just as good :wip:


#76

You don“t sleep, do You? STUNNING!!! I love that blue mood. Very sinister feeling. And the depth of field makes him even more creepy.

Can“t say any more than: I“m impressed!


#77

Thanks Steven and Locusta.

Steven, it’s kinda hard to say. It all depends of the production. If it’s a show with a ton of characters, where only a few will be the main ones, then those guys will receive much more attention, naturally. So, the model can be done fast in some ways but the amount of time spent on blend shapes, for example, can consume several days, working back and forth with animators and riggers. For a challenge like this one, we are modeling for stills. In a production environment, the job don’t stop there, because there’s a whole lot of work left to make this character look good when in movement.
We have to adapt to our deadline. For example, I modeled, textured, animated and did the lighting for one shot on Pan’s Labyrinth (baby in the womb), all in about 3 weeks. Of course it doesn’t look great, because of the amount of work done in that short amount of time, but it shows that things can be done. On the other hand, the quality will have no room to grow, because of the tight deadline.

About the rigging part, depends as well. It’s not linear. I can be working on a model, give the temporary mesh to the rigger who will start the rigging part straight away and I’ll keep working on the model meanwhile.

Everything I just said is based on previous work experiences. I could not say how’s my routine at my current job because of obvious reasons :slight_smile:

-Kris


#78

hey man good job. I’m looking forward to your final pumpkin/predator renders. What I admire most from you, is how you are able to make your renders up to par with your own models. I think everyone screws the model presentation up, except for you. Cheers for that man!

Some good tips on shading and lighting for characters would be nice btw :wink:


#79

''Man, I showed it to a friend of mine and he asked me what pumpkinhead was doing underwater :stuck_out_tongue:
Quite funny. I started imagining this guy surrounded by tropical fish, with some bubbles coming from underneath :smiley:

-Kris’’

ahahhahahhahah, man ,it looks great to me anyway! really amazing render

Alex


#80

DDS,
Thanks for your kind words. Sure. As soon as I start doing some final renders I can post information about my setup.

Thanks Alex!

Ok, don’t look at the cheap details or the beginning of the color study. What really matters is that I finished the new topology (wooohooo!), that will give me a 7+ million polys for this model, excluding hair, eyes, teeth and other accessories. That should be more than enough for what I want to add in terms of sculpting details and painting. The next update will be focused on the modeling part now that I have a nice basemesh to detail the heck out of it :slight_smile:

Preview of the new mesh and some basic color just for fun:

-Kris