Congratz!! Great job, good fun =]
HARDCORE MODELING!: Stan Winston Tribute: Pumpkinhead
Thanks! 
It was great great fun. Some long hours after work but it’s all good if the theme is movie monsters and a tribute to one of the last big guys in this field. Stan Winston is a great influence and will surely be remembered for years and years to come. Him and his amazing talented team of artists left a huge inspiring legacy. He will surely be missed. R.I.P.
Thanks again to all of you for your support and for your votes (I sound like a politician…). A very special thanks to the my fellow Brazilians: muito obrigado a todos!!!
Also, congrats to Alex who put a great amount of quality work into this challenge and inspired me to produce more than one model. It was hard to keep up with him. The guy is a machine!
-Kris
This seems to be one of the most interesting threads as of recent, and I’ve only just jumped in!! Oh well, I have to say Kris, you certainly have pools of talent, and have given new life to many a character I grew up watchin on screen… the pace at which you work is great! Love to see you put together a commercial free video tutorial for us mere mortals. 
P.S. I never got to grips with ZBrush, and really look forward to being able to have a similar pipeline to yourself when the new Mudbox arrives. Its fustrating trying to complete a rendered model when the package isn’t quite there yet… none the less, with Maya you can get some of the way there, and your tips are more than welcome support in this regard.
Do you ever use photographic textures?
How long have you been doing 3D?
Have you ever started a model, thought it looked crap and threw it away before anyone caught a glimse?
Do you have a family? Nothing personal intended… Just curious to see if this is something you have to balance given the time spent working on your models.
Look forward to more in the future!
Rock on.
Thanks guys and sorry for the late reply. Quite busy 
DDS,
you’re too kind. Thanks my friend!
alancamara,
Thank you so much! you’re kicking ass man.
Monray and RTjunior,
thanks guys!
vfx,
thanks for the compliments 
Do you ever use photographic textures?
Professionally it’s quite possible, but it’s really rare for me to use anything other than hand painted textures on my personal work. It ends by suffering a bit with the realism part but it gains in style in my opinion, which I prefer. Besides, I got a little sick of seeing so many 3d.sk textures applied to bad models that look great when rendered then you ask for a non textured version and the model looks sooooooo bad
People don’t even bother to clean the specular from the picture, which makes the final look very deceiving.
If the point of doing my personal work is to improve my skills, I just prefer to do it old school way.
How long have you been doing 3D?
3D in general, I guess since 1994 or something like this. But I’m talking about flying logos and poor hard surface stuff 
I got into the character/organic modeling in 2001-2002 and I’m still learning since then and will probably never stop for a simple reason: I’ll never be satisfied with anything I do. I just finish something (like the models for this challenge) and the next day I think they look bad and want to fix everything 
Probably this is the reason I don’t finish much of my personal work. They are always working in progress, even when I call then finished.
Have you ever started a model, thought it looked crap and threw it away before anyone caught a glimpse?
Not that I remember. I normally start something and show it. Then a few days after I feel that it look like crap and remove from my blog. But people always get a glimpse of my crap anyways 
On the other hand, I have some models that are actually looking kinda cool but I feel it’s not time to show them yet because they are still rough, not bad, just rough.
Do you have a family? Nothing personal intended… Just curious to see if this is something you have to balance given the time spent working on your models.
That’s the thing, I have no family living close to me at this point. That’s why I have so much free time in my hands 
It sucks, it’s lonely (friends do not replace family…) but I find a lot of comfort producing my stuff. Some musicians produce great work when they are depressed. I don’t feel depressed and I don’t think I produce great work but the fact I’m alone makes me wanna transform the situation into something positive. So, I sit my butt and produce work. Even when I don’t produce anything but I spend hours looking at some references that I’m researching, I feel that this research was incorporated already and will surely be used later. It was not a waste of time anyways 
That’s pretty much it.
-Kris
great piece of works,very inspiring,i specially like your way to presenting your models,thanks for Tuts:)
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