HARDCORE MODELING!: 80's Cartoon:Voltron


#61

Yeah this is totally awesome! wish i had the patience for tiny detail =P must say the joints of the legs are really cool and ofcourse the inside of the mouth!

It is cool to see that your keeping the topology very clean aswell! cant live with em quads, cant live without em! :wink:

ooo and thanks for the network add =) nice to be on the same team captain!!


#62

Nice, you even added the blowtorch in his mouth. That’ll at least add a little bit of reality to the weapons they seemed to make up every week. :smiley:


#63

thanks guys! :thumbsup:

you know I didn’t remember that it was a blowtorch! I just went with a mix from the reference I have. Does anybody happen to know what (if any) weapon does Red uses (besides the sword)? I was gonna use the same type of deal for Red’s mouth but it might be different in the cartoon, is it unique?. Since Red will be holding the sword I might be able to get away using the same geo as green.


#64

Red and Green both have blowtorches in the mouth. But then they also fire missiles and lasers etc etc.


#65

oh man this is one of the posts thats exciting to always look at when yahoo mail says a post was made here :buttrock:


#66

thx Wyatt, I used the same geo :wink:

@razeverius, thanks for the nice comments!

Here is Red! now on to the sword so I can finally assemble it and pose it for rendering.


#67

Today I began to put it all together.
Here is an AO render without subdividing anything so there are some artifacts that will go away once it is subdivided.


#68

Hello Snows…

Nice to see the whole thing assembled…
Good details

keep goin’…

//cheers.


#69

whoa nice moment awaited for. its assembled:applause:


#70

Looking great Snows. I checked your references at the beginning and then double checked the DVDs and I can only assume the red and green lions twist at the middle joint. When Voltron forms the mouths are facing like you have them. When he forms blazing sword both mouths are twisted to face the same direction. But then the sword can be wielded in any normal wrist direction. So yeah, I guess red and green twist in the middle.

I know, a bit over-analyzed but I never paid attention to it until you started modeling it. :smiley:


#71

Hey guys, thanks for the comments and feedback!

Hey Wyatt, I wasn’t sure if the arms also twisted at the elbows… I thought only the heads did but I guess you are right. Now I need to come up with a cool pose :slight_smile: and the sword of course.


#72

Lookin fierce snows!! :wink:
You must be seeing the finishline in the horizon i can imagine! =P


#73

Oh man that looks awesome all assembled! Can’t wait to see what you do with him! :cool:


#74

Thx for the comments guys! I ran into a mental ray issue, the head is refusing to render once I apply the subd approximation node… everything else is fine and dandy.


#75

I´ve had alot of problems with the approximation too!! =P
i think mental ray hates me… seriously! :smiley:

if you describe your problem maybe ive had it too and can help you =)


#76

yeah MR has its share of issues… all I did was set a subd approximation node and applied it to every mesh, it works on everything bu the head… at rendering it is invisible, checked the usual stuff, render flags in the shape node, also re-saved, re imported (that sometimes fixes weird things) etc… I ended up just using smooth. I just wish smooth had a display value and a render value separately. If you happen to run into this and find the solution LMK, I’ll do the same.

In the meantime here is what I came up for a pose, I’m thinking to use this pose for a hires illustration and a turntable for the challenge. What do you guys think?


#77

Looks nice but the pose is a bit tame for Voltron. I would go with something more exaggerated, in that Japanese way, that shows off the sword.


#78

agreed. or perhaps poses in transformers armada with the star saber:bounce:


#79

This is looking so sweet, Angel. Bringing back memories. :smiley:

As for mental ray… GRRR! GRRRRRRRRRRRRRR!
… that’s why I got sidetracked there for a bit, and started working on the tomb instead of texturing. I have an issue where mental ray wants to facet everything, even with normal maps, and smoothed vertex normals, etc etc. As nub as I am with rendering, you’d think I could get it right at least once, but I run into an issue with mental ray every time. :smiley:

Anyway, awesome work man. :buttrock:


#80

hummm… ok, the pose is a bit tame. I want to make the Lions the star of the image not the sword but I do agree it is important. The problem with this model is the limited movement I have to work with, specially the legs, very hard to get a good aggressive pose but I’ll try again and see what I come up with. Let me look into the TF Armada stuff, thanks guys!. :thumbsup:

Oberyn, the most common MR problem I run into all the time is the out of memory issue, I know it goes away in W64 with plenty of RAM but for now I’m stuck with XP32 and 3 Gigs of RAM so what I do to solve the problem is render separate elements which I usually do anyways, and regions for large images.