Hey Joel,
many thanks for sharing those tree bark alphas. They’ll surely come in handy one way or another.
I’ve been thinking about your scale/perspective issue. The only way I think you can solve it, is by really setting storytelling priorities and focusing the shot on those.
I also checked with an old issue of " Johann et Pirlouit, La Guerre Des Sept Fontaines" how Peyo himself handled the issues when humans and smurfs are in the same “shot”. If the humans have priority, the shot is framed on them, while the smurfs are tiny. If the smurfs get the focus, all people and things human-made completely take on the role of props and are cut off as mere references, unless there is direct interaction. Perhaps this helps a bit.
Cheers!





in modo. I’ve worked with many apps, but learned in maya originally. I’ve always found that Maya’s camera attributes were the easiest to work with still today.










