HARDCORE MODELING!: 80's cartoon: Smurf madness!


#41

This is my setup for testing renders:

  1. I have a Sphere with an item mask applied to the shader tree and it’s own shader within the group.
    -castshadows/visible to reflection/refraction turned off
    -Diffuse on the material is turned up to 130%

2)Environment color blue with a very high value (almost white)
-visible to camera turned off

3)1 photometric light behind the character’s shoulder
-quite far from character
-intensity turned up rediculously high (around 5000)

4)1 photometric light facing down/right onto the character
-close to character
-medium intensity (around 50)

*What I really like the most about IES lights is that their fallof is really predictable.

This naturally gives me a very high value render, but the AO pass let’s me see fine details and this simple set up allows me to get a high contrast for WIP posts so that you guys can spot flaws easily too :smiley:


#42

Smurfs gone mad, eh? :smiley:
It looks like you are getting too far away from the concept which it was your intention from the beginning?

If not, well, I had a lil’ time and PM’ed a quicky quick sculpt sketch you might wanna consider…

Cheers!


#43

Thanks for those menthol.
As I sat down and thought about this entry, I thought to myself "what would a little blue gnome that lives in the forest and has never seen a woman in his life (except smurfette) look like. From there I just let my imagination go.

I appreciate the crits, though. Keep 'em coming I feed off it.

-rage


#44

Looking great Rage. I’m glad you put some ingredients in his hand because Cannibal Smurf was the first thought that came to me. :smiley:

I’m going to have to try out the photometric lights I can see. I’ve been using standard area lights so far.


#45

Lol they’re grasshoppers. I whipped 'em up in about 5 minutes. I’ll detail them later. :cool:


#46

Hey Joel, your Smurf interpretation is looking pretty cool - very original :slight_smile:


#47

Thank you Steve.

Got Smurfette Blocked out. I’m ready to take her into zbrush to pose her, then back into modo to make her hat and dress fit, then back into zbrush for some sculpting.

-Rage


#48

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#49

Impressive progress so far Joel!

I really like the little touch of the tongue sticking out.

With Smurfette I would suggest maybe not going to crazy in zbrush with details to her face, maybe leaving it ‘soft’ (well depends how old she’s going to be… in smurf years of course :slight_smile: ) looking would be a good move and then would contrast with chef smurf?


#50

Thank you Neil. I was planning on not doing too much in zbrush with her, and exactly like you said, leave her “soft”. Most of the sculpting I’ll be doing will be more for form than anything else. I have a reference of pose I’d like to use that I found in my personal reference library, but for some reason it wasn’t showing up on the thread. I tried just doing a direct link but still wouldn’t show up (hence the error post above).

-Rage


#51

nice work so far …

… a little disturbing looking … but nice all the same.


#52

Thanks Simjoy. I appreciate the comment. I loved your Vader for the steampunk HMC btw.

Before continuing with Smurfette I did some brainstorming on how everyone was going to relate to everyone else. After browsing a while I stumbled across this and I liked it.

so I’ll tweak generic smurf into a semblance of Hefty smurf (I’ll do some muscle work in modo and what not) then I’ll Import him into Zbrush as a smurfette subtool and from there pose them together.

-Rage


#53

I agree your smurfs interpretation is quite unique:buttrock:


#54

lolol great work! they remind me of hobgoblins or something… haha

~ G


#55

Well you know all the ladies loved Hefty.


#56

really nice idea…!!


#57

Snows, gdavisiv, sanketpro3d: Thanks guys :smiley:

Only problem is, he has no idea what to do with them.

Not a big update here, but it’s WIP nonetheless. I took a couple hours to go over my generic smurf basemesh and retopologized it in modo to be more suited for a muscly Character ( Hefty and Vanity Smurf will both use this variation). I also flattened out his face and made him more ready for Handsoming up (a new verb). On to zbrush now for some Anatomy practice. Whenever I settle down to do this I always take an hour or so to skim through Freedom of Teach: Human Anatomy. I think the first release was on VHS (yeah, it’s that old), but it’s an incredible tut and really helped me understand anatomy while I was studying it.

Q: Why are all the smurfs blue?
A: Cuz there’s only one smurfette

Q: Why is smurfette blue?
A: Cuz there’s only one smurfette

-Rage


#58

Was browsing the net for jewelry reference and I stumbled accross this website. Has nothing to do with jewelery, smurfs, or 80s cartoons in general, but Im sure everyone will appreciate these photographs. The lighting is incredible.

enjoy

http://lukastudios.com/black__white


#59

Here’s a little work done on the environment. I was finally able to solidify my idea and give it form :buttrock:

The title of my final piece will be something along the lines of “The Rescue of baby smurf” The idea will be that gargamel has kidnapped baby smurf and the other smurfs have formed a rescue party, broken into Gargamel’s castle, and are scattered throughout his study trying to rescue the victim.

Progress so far. I dont need the outside, but this is how I started, so Ill show it. I may work on it more after the challenge.


-Rage


#60

It’s a cool concept of the rescue but I was sort of looking forward to this Family Photo type thing you’d talked about originally. Especially with these gnomish looking smurfs. I could almost see them all sitting and smirking, frowning, evil grinning in the portrait :slight_smile: